Wizardry 8 Bayjin Map

Hmm.gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie.oh dear god, Nessie.Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!):)'How did we end up here? I'm not comfortable here at all.now look!

You take me out of here right now!' I actually never considered doing that to Vi. I mean, naturally not for Bayjin (I leave that RPC slot open for Sergeant Glumph), but to get her into Rapax Rift I always just used the T'rang portal, and for the Sea Caves I use a couple of portal spells. Still.makes one really appreciate RFS-81, huh?And yeah, I certainly won't disagree on that, difficult or rewarding; hooray for Excalibur!

Wizardry 8 Map. Lower Monestary. Wizardry 8 Map. Bayjin Shallows. Wizardry 8 Map. Wizardry 8 Map. Sep 11, 2013  New cleaned up, slightly more organized, version! First 10 tips are things you should be aware of when creating your party. (1) Focus on two attributes (stats) and get them to 100 a quickly as possible. At 100 they will unlock a new skill. Unlockable skills are: Power strike (Str): Increases the chance to both hit, penetrate and the amount of damage that's done with a melee attack.

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Usual tactics for me are every buffing spell I know beforehand (except Haste, stupid 'no fire spell' prohibition), equip everyone with healing potions and resurrection powder, enter combat and charge before Nessie realizes you're there, start casting Soul/Element Shield, Bless, and Superman, and pray fervently. Occasionally, I only win because she beats on me so much that she falls unconscious.I'm just not as fond of the fight because it's the one I routinely have to reload and try again. I rarely have to do that with, say, the Sorceress fight (I'm assuming that's one of the others you were talking about?).

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Or even the Rapax army fight.though that one wasn't especially rewarding. Unless you count finally killing that annoying Rapax Prince. The water temple in Ocarina of timeI keep reading this and I always laugh. You are all pussies, that's all I have to say. You know nothing of insanity. Welcome to FFXII's Great Crystal dungeon. The moment you zone in, the game turns off your map and your compass.

You have to navigate it by exploration and memory and with no indication of where north and south are. You also have to press switches that open locked doors basically from one side of the dungeon to the other, and you have to get there, without getting lost, on a time limit. The water temple in Ocarina of timeI keep reading this and I always laugh.

You are all pussies, that's all I have to say. You know nothing of insanity. Welcome to FFXII's Great Crystal dungeon. The moment you zone in, the game turns off your map and your compass.

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You have to navigate it by exploration and memory and with no indication of where north and south are. You also have to press switches that open locked doors basically from one side of the dungeon to the other, and you have to get there, without getting lost, on a time limit. ANY time I see a timer.On anything.Fuck timers.I'm with you on that. I hate it when a game tries to rush me, I like making my own pace goddamn it.Even when it seems realistic for you to be against time at that moment I still hate it, I hate being rushed and I usually panic and end up dying.Most recent offender for me were the race missions in Assasin's Creed 2.I failed them around three times each because I was in such a hurry that Ezzio would go flying off the side if a high building.They really didn't organise the checkpoints well in those, which was extra annoying given the otherwise fluid feel of getting around in the game. ANY time I see a timer.On anything.Fuck timers.YESThe moment I see a timer, all fun is instantly drained.And as for my own choice,It would have to be Escort missions.in general.You agree with my post and i agree with yours.Escort missions can suck a trollsack.Elegantly put.I still am baffled why game designers think putting a incompetent (usually) CPU in our selfish control is a good idea.Looking out for someone else in a video game proves to be gamers downfall.At least to me =DGears 2 on insane.Dom's utterly shit AI made the game one big escort mission.

Hmm.gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie.oh dear god, Nessie.Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!):)'How did we end up here? I'm not comfortable here at all.now look!

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You take me out of here right now!' I actually never considered doing that to Vi.

I mean, naturally not for Bayjin (I leave that RPC slot open for Sergeant Glumph), but to get her into Rapax Rift I always just used the T'rang portal, and for the Sea Caves I use a couple of portal spells. Still.makes one really appreciate RFS-81, huh?And yeah, I certainly won't disagree on that, difficult or rewarding; hooray for Excalibur! Usual tactics for me are every buffing spell I know beforehand (except Haste, stupid 'no fire spell' prohibition), equip everyone with healing potions and resurrection powder, enter combat and charge before Nessie realizes you're there, start casting Soul/Element Shield, Bless, and Superman, and pray fervently. Occasionally, I only win because she beats on me so much that she falls unconscious.I'm just not as fond of the fight because it's the one I routinely have to reload and try again.

I rarely have to do that with, say, the Sorceress fight (I'm assuming that's one of the others you were talking about?). Or even the Rapax army fight.though that one wasn't especially rewarding. Unless you count finally killing that annoying Rapax Prince.Heh, instead I enter Bayjin with both RPCs and leave RFS in the area just until I can escort Glumph to safety. Not if I can help it, these two are too good.

And yes, I meant the sorceress fight as a reward(which would be a whole lot easier without the Death Lords), and the third one is Don Barlone! I mean, I usually kill him around lvl 12 and it's a blast seeing him dodge 15 attacks in a row until I finally get a hit in;) As for the Rapax Army fight, that one is rewarding in a different sense - it's wonderful to see your mage hit for hundreds of damage with a single spell for once, or kill more than a couple of enemies with a Death Wish(priest)/Asphyxiation.and wow, Nessie down to 0 stamina? I've never had that happen, how did you prolong this battle that much at close quarters? Hmm.gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie.oh dear god, Nessie.Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!):)'How did we end up here?

I'm not comfortable here at all.now look! You take me out of here right now!' I actually never considered doing that to Vi. I mean, naturally not for Bayjin (I leave that RPC slot open for Sergeant Glumph), but to get her into Rapax Rift I always just used the T'rang portal, and for the Sea Caves I use a couple of portal spells. Still.makes one really appreciate RFS-81, huh?And yeah, I certainly won't disagree on that, difficult or rewarding; hooray for Excalibur!

Usual tactics for me are every buffing spell I know beforehand (except Haste, stupid 'no fire spell' prohibition), equip everyone with healing potions and resurrection powder, enter combat and charge before Nessie realizes you're there, start casting Soul/Element Shield, Bless, and Superman, and pray fervently. Occasionally, I only win because she beats on me so much that she falls unconscious.I'm just not as fond of the fight because it's the one I routinely have to reload and try again. I rarely have to do that with, say, the Sorceress fight (I'm assuming that's one of the others you were talking about?). Or even the Rapax army fight.though that one wasn't especially rewarding. Unless you count finally killing that annoying Rapax Prince.Heh, instead I enter Bayjin with both RPCs and leave RFS in the area just until I can escort Glumph to safety. Not if I can help it, these two are too good. And yes, I meant the sorceress fight as a reward(which would be a whole lot easier without the Death Lords), and the third one is Don Barlone!

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I mean, I usually kill him around lvl 12 and it's a blast seeing him dodge 15 attacks in a row until I finally get a hit in;) As for the Rapax Army fight, that one is rewarding in a different sense - it's wonderful to see your mage hit for hundreds of damage with a single spell for once, or kill more than a couple of enemies with a Death Wish(priest)/Asphyxiation.Ah, yeah, I forgot about him. I think that 'only able to hit him once in a while' aspect is why I tend to just pay out of pocket for the Astral Dominae and forget he exists (and I rarely create Fairy Ninjas, so the Cane of Corpus isn't usually a worthwhile weapon). And the thing I remember most about the Rapax are the huge numbers of fireballs that come my way before I get Element Shield up, or watching my party waste ammo against Missile Shields.stupid templars.But yeah, having large numbers of people does mean more go down to NegatAir or an Infernal Horn blast.and wow, Nessie down to 0 stamina? I've never had that happen, how did you prolong this battle that much at close quarters?Close quarters means Nessie is able to do physical attacks more often, and those I can deal with (it's the spells that are the dangerous part). More melee attacks all around means she gets tired quicker from hitting and dodging, and as long as I have Rest All and a Dulcimer of Mending, I can last as long as the magic nectar holds out (or if I'm using the Christian Coder mod, as long as I have a mana stone).Granted, when I say 'occasionally' I mean 'once out of the five times I've won that fight' (and once when I still lost).

Having a couple of Superman'd fighters, lords, or valkyries on the front line makes quite a difference. ANY time I see a timer.On anything.Fuck timers.Very much agreed, but I've got an even better one:You know those moments when there's a timer running, and you know it's running in the background (due to the sound of a clock ticking with increasing speed) but you can't see it?

Those are even worse. I just replayed God of War today and off the top of my head I can name at least four extremely bothersome puzzles with said gimmick.Oh god. The room with the spikes on a timer.

And you have to kick the boxes into place to jump up out of the way.The memories. ANY time I see a timer.On anything.Fuck timers.Very much agreed, but I've got an even better one:You know those moments when there's a timer running, and you know it's running in the background (due to the sound of a clock ticking with increasing speed) but you can't see it?

Those are even worse. I just replayed God of War today and off the top of my head I can name at least four extremely bothersome puzzles with said gimmick.Oh god. The room with the spikes on a timer. And you have to kick the boxes into place to jump up out of the way.The memories. And that'd be the king (and queen) of all annoying timer puzzles in recent gaming history. And you wouldn't even be safe once you're on top of the box, because the spikes would annihilate it anyway (along with your squishy fleshy body).Seriously, at one point today I was afraid my neighbors would come over and complain about me shouting and cussing so much.

The water temple in Ocarina of timethis.anytime i have to go do that one im like 'URGHHHHHHHHHHHH.super mutant rage.' nor has it erased my fear of Cliff Racers.twitch. This.

ARRGGGHHHHHHHHHHHHHHHH!Or Balverines. BALVERINES.haha i just realized i hate those too.

101Wizardry 8 part 1 WalkthroughRelated links:-Wizardry 8- Walkthrough V1.1 -by Guiler (Guilersk@earthlink.net)This guide may be reproduced only with my permission, for non-profitpurposes only. If you would like to post a copy of this on your fansite,email me at. In addition, if you do so, I willautomatically send you any updates I have made. This is only for fan/FAQ sites; I'm not going to send updates to you if you haven't got awebsite because I'm only on dialup, and it takes 3 minutes to send itto all the fansites as it is, sorry.

If I started adding everyoneelse (and they've been mailing me, believe you me!), I'd have to doit overnight or something.Wizardry 8 is (c) 2001 Sir-Tech Canada Ltd.This is by no means complete, but it ought to help youplay the game. If you know of something that I don't,drop me a line at and I'llcredit it you for it.

Go ahead and ask me any questions, too.TABLE OF CONTENTS:-Version History-Combat-Character (NEW 0.4)-Walkthrough1.0 LOWER MONASTERY1.1 UPPER MONASTERY2.0 ARNIKA ROAD2.1 ARNIKA-TRYNTON ROAD2.1.5 SECRET DUNGEON 12.2 ARNIKA2.3 NORTHERN WILDERNESS2.4 UMPANI BASE CAMP2.5 MT. GIGAS CAVES2.6 MT GIGAS UPPER CAVES2.7 MT. GIGAS PEAK3.0 TRYNTON3.1 TRYNTON UPPER BRANCHES3.2 RATTKIN TREE4.0 SWAMP4.1 MARTEN'S BLUFF4.2 LOWER MARTEN'S BLUFF4.3 MINE TUNNELS5.0 MOUNTAIN WILDERNESS5.1 SOUTH EAST WILDERNESS5.2 WILDERNESS CLEARING (RAPAX CAMP)6.0 MT.